﻿package divinity.fx.particles
{
	public interface IParticleGenerator
	{
		function setProps(obj:Object):void;
		function reset():void;
		function oneTimeGen(ips:int):void;
		function gen():void;
		/**
		*
		*
		*
		*/
		function get def():Object;		
		function set def(d:Object):void;		
		function set world(w:*):void;
		
	}
}